Files
DailyDungeon/Scripts/player_on_floor.gd
2025-06-26 17:04:35 -05:00

15 lines
315 B
GDScript

extends PlayerState
class_name PlayerOnFloor
func Physics_Update(delta):
dodge_roll()
standard_movement(delta)
body_look_at_mouse()
apply_gravity(delta)
respawn_on_fall(delta)
attack()
if Input.is_action_just_pressed("ranged_attack"):
if character.arrows > 0:
Transitioned.emit(self,"ranged attack")