extends Node3D const GOLDCOIN = preload("res://Prefabs/goldcoin.tscn") const MAX_AV = 15 func _on_timer_timeout() -> void: var instance_coin = GOLDCOIN.instantiate() var av_x = randf_range(-MAX_AV,MAX_AV) var av_y = randf_range(-MAX_AV,MAX_AV) var av_z = randf_range(-MAX_AV,MAX_AV) get_tree().current_scene.add_child(instance_coin) instance_coin.global_position = global_position instance_coin.angular_velocity = Vector3(av_x,av_y,av_z)