extends Node3D @export var player : Player const CAM_MOVE_SPEED = 5 func _physics_process(delta: float) -> void: follow_player(delta) func follow_player(delta): var player_pos = player.global_position global_position.x = lerp(global_position.x,player_pos.x,delta * CAM_MOVE_SPEED) global_position.z = lerp(global_position.z,player_pos.z,delta * CAM_MOVE_SPEED)