extends Node3D const GOLDCOIN = preload("res://Prefabs/goldcoin.tscn") func _on_timer_timeout() -> void: var instance_coin = GOLDCOIN.instantiate() var av_x = randf_range(-10,10) var av_y = randf_range(-10,10) var av_z = randf_range(-10,10) instance_coin.global_basis = global_basis instance_coin.global_position = global_position instance_coin.angular_velocity = Vector3(av_x,av_y,av_z) get_tree().current_scene.add_child(instance_coin)