extends PlayerState class_name PlayerDodgeRoll const DODGE_SPEED : float = 20.0 const DODGE_TIME : float = .1 var dodge_timer = DODGE_TIME func Enter(): character.anim_player.play("dodge") character.visible = false func Physics_Update(delta): if dodge_timer > 0: dodge_timer -= delta else: dodge_timer = DODGE_TIME Transitioned.emit(self,"on floor") character.velocity.x = character.dodge_direction.x * DODGE_SPEED character.velocity.z = character.dodge_direction.y * DODGE_SPEED func Exit(): character.visible = true