extends RigidBody3D class_name Gold var amount = 1 var follow_target var spawn_out = false const SPAWN_OUT_SIZE = 4.0 const SPAWN_OUT_HEIGHT = 14.0 func _process(delta: float) -> void: if follow_target != null: if spawn_out: follow_target.gold += amount queue_free() else: if global_position.distance_to(follow_target.global_position) < .5: spawn_out = true else: var direction_to_player = global_position.direction_to(follow_target.global_position) var distance_to_player = global_position.distance_to(follow_target.global_position) linear_velocity = direction_to_player * (5 + distance_to_player * 3)