started work on arrows
This commit is contained in:
@@ -8,7 +8,7 @@ extends Node3D
|
||||
func _process(delta: float) -> void:
|
||||
follow_mouse()
|
||||
swap_models()
|
||||
look_at(player.global_position, Vector3.UP)
|
||||
point_from_player()
|
||||
|
||||
func follow_mouse():
|
||||
var mouse_pos = MousePos.get_mouse_world_position(00001000)
|
||||
@@ -22,3 +22,7 @@ func swap_models():
|
||||
else:
|
||||
sword_cursor.visible = true
|
||||
bow_cursor.visible = false
|
||||
|
||||
func point_from_player():
|
||||
var player_pos_xz_only = Vector3(player.global_position.x,global_position.y,player.global_position.z)
|
||||
look_at(player_pos_xz_only, Vector3.UP)
|
||||
|
||||
Reference in New Issue
Block a user