added walking to ranged attack
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@@ -112,8 +112,7 @@ script = ExtResource("3_knrd4")
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[node name="On Floor" type="Node" parent="State Machine"]
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[node name="On Floor" type="Node" parent="State Machine"]
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script = ExtResource("4_hck1p")
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script = ExtResource("4_hck1p")
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move_speed = 7.0
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move_speed = 9.0
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move_transition_speed = 7.0
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[node name="Dodge Roll" type="Node" parent="State Machine"]
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[node name="Dodge Roll" type="Node" parent="State Machine"]
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script = ExtResource("5_hck1p")
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script = ExtResource("5_hck1p")
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@@ -122,6 +121,8 @@ script = ExtResource("5_hck1p")
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script = ExtResource("6_08u7w")
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script = ExtResource("6_08u7w")
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fired_object = ExtResource("7_kgmex")
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fired_object = ExtResource("7_kgmex")
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object_speed = 40.0
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object_speed = 40.0
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move_speed = 2.0
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move_transition_speed = 5.0
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[node name="Body" type="MeshInstance3D" parent="."]
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[node name="Body" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0.0537765)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0.0537765)
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@@ -14,6 +14,7 @@ func Enter():
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func Physics_Update(delta):
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func Physics_Update(delta):
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body_look_at_mouse()
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body_look_at_mouse()
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standard_movement(delta)
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apply_gravity(delta)
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apply_gravity(delta)
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if Input.is_action_just_released("ranged_attack"):
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if Input.is_action_just_released("ranged_attack"):
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fire_projectile()
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fire_projectile()
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