added bow cursor that swaps when charged shot is selected

This commit is contained in:
derek
2025-06-26 11:44:12 -05:00
parent 78d8ab4b10
commit e1b09df8f4
6 changed files with 39 additions and 3 deletions

View File

@@ -1,10 +1,15 @@
[gd_scene load_steps=3 format=3 uid="uid://jkl8odkxg2s2"]
[gd_scene load_steps=4 format=3 uid="uid://jkl8odkxg2s2"]
[ext_resource type="Script" uid="uid://cne68wmdyr4ld" path="res://Scripts/mouseDebug.gd" id="1_ehadm"]
[ext_resource type="PackedScene" uid="uid://b4c4cu400yrgt" path="res://Assets/Models/SwordCursor.blend" id="2_1bvqy"]
[ext_resource type="PackedScene" uid="uid://cbvijkdp1lqqw" path="res://Assets/Models/BowCursor.blend" id="3_onpyn"]
[node name="MouseCursor" type="Node3D"]
script = ExtResource("1_ehadm")
[node name="SwordCursor" parent="." instance=ExtResource("2_1bvqy")]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0)
[node name="BowCursor" parent="." instance=ExtResource("3_onpyn")]
transform = Transform3D(-4.37114e-08, -1, 4.37114e-08, 0, -4.37114e-08, -1, 1, -4.37114e-08, 1.91069e-15, 0, 0, 0.525167)
visible = false