added coin spawner
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@@ -46,15 +46,14 @@ blend_shape_mode = 0
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shadow_mesh = SubResource("ArrayMesh_hrwv8")
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[sub_resource type="SphereShape3D" id="SphereShape3D_2djid"]
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margin = 0.001
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margin = 0.0
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radius = 0.124843
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[node name="GOLDCOIN" type="RigidBody3D"]
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collision_layer = 0
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mass = 0.1
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continuous_cd = true
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contact_monitor = true
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linear_damp = 1.0
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angular_damp = 1.0
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[node name="Cylinder" type="MeshInstance3D" parent="."]
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material_override = ExtResource("1_2djid")
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