mostly have mouse look working, need to figure out why collision mask binary 8 also includes 6??
This commit is contained in:
@@ -1,4 +1,4 @@
|
||||
[gd_scene load_steps=7 format=3 uid="uid://hmyrn2pbbhpm"]
|
||||
[gd_scene load_steps=8 format=3 uid="uid://hmyrn2pbbhpm"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://bici4k5vkuoos" path="res://Scripts/player_camera.gd" id="1_ocbkm"]
|
||||
[ext_resource type="Script" uid="uid://bnqpqdped5uw2" path="res://Scripts/camera_Look.gd" id="2_8uhk6"]
|
||||
@@ -17,6 +17,9 @@ bg_color = Color(0.458824, 0, 0.145098, 1)
|
||||
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_8uhk6"]
|
||||
bg_color = Color(0.457868, 0.677542, 0.145981, 1)
|
||||
|
||||
[sub_resource type="BoxShape3D" id="BoxShape3D_8uhk6"]
|
||||
size = Vector3(30, 1, 30)
|
||||
|
||||
[node name="CameraFollow" type="Node3D"]
|
||||
script = ExtResource("1_ocbkm")
|
||||
|
||||
@@ -63,3 +66,12 @@ size_flags_horizontal = 0
|
||||
size_flags_vertical = 0
|
||||
theme = ExtResource("3_8uhk6")
|
||||
text = "Gold: 35"
|
||||
|
||||
[node name="MouseTable" type="Area3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.5, 0)
|
||||
collision_layer = 128
|
||||
collision_mask = 128
|
||||
priority = 1
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="MouseTable"]
|
||||
shape = SubResource("BoxShape3D_8uhk6")
|
||||
|
||||
@@ -36,22 +36,6 @@ tracks/1/interp = 1
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/keys = PackedFloat32Array(0, 1, 0.652269, 0.475497, -0.696594)
|
||||
|
||||
[sub_resource type="Animation" id="Animation_hck1p"]
|
||||
resource_name = "dodge"
|
||||
step = 0.001
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath("Body:rotation")
|
||||
tracks/0/interp = 2
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0, 0.3),
|
||||
"transitions": PackedFloat32Array(1, 1),
|
||||
"update": 0,
|
||||
"values": [Vector3(0, 0, 0), Vector3(0, 0, 6.28319)]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_4qbli"]
|
||||
resource_name = "attack"
|
||||
length = 0.5
|
||||
@@ -70,6 +54,23 @@ tracks/1/interp = 2
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/keys = PackedFloat32Array(0, 1, 0, -0.86255, 0, 0.505973, 0.166667, 1, 0, 0.949105, 0, -0.314961, 0.193146, 1, 0, 0.949105, 0, -0.314961, 0.3, 1, 0, -0.371061, 0, 0.928609, 0.433352, 1, 0, -0.86255, 0, 0.505973)
|
||||
|
||||
[sub_resource type="Animation" id="Animation_hck1p"]
|
||||
resource_name = "dodge"
|
||||
length = 0.3
|
||||
step = 0.001
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath("Body:rotation")
|
||||
tracks/0/interp = 2
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0, 0.3),
|
||||
"transitions": PackedFloat32Array(1, 1),
|
||||
"update": 0,
|
||||
"values": [Vector3(0, 0, 0), Vector3(0, 0, 6.28319)]
|
||||
}
|
||||
|
||||
[sub_resource type="AnimationLibrary" id="AnimationLibrary_4qbli"]
|
||||
_data = {
|
||||
&"RESET": SubResource("Animation_juxdh"),
|
||||
@@ -115,7 +116,7 @@ metadata/extras = {
|
||||
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, -0.5, 0.0393383)
|
||||
|
||||
[node name="ShittySword" type="MeshInstance3D" parent="Body"]
|
||||
transform = Transform3D(-0.487984, 0, -0.872853, 0, 1, 0, 0.872853, 0, -0.487984, 0.652269, 0.475497, -0.696594)
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.652269, 0.475497, -0.696594)
|
||||
mesh = SubResource("BoxMesh_5wxv7")
|
||||
skeleton = NodePath("../..")
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
[gd_scene load_steps=14 format=3 uid="uid://dbqyyunvx6fdj"]
|
||||
[gd_scene load_steps=15 format=3 uid="uid://dbqyyunvx6fdj"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://hmyrn2pbbhpm" path="res://Prefabs/PlayerCamera.tscn" id="2_qq11w"]
|
||||
[ext_resource type="PackedScene" uid="uid://bacgd5lmvaxea" path="res://Prefabs/player.tscn" id="3_hfnh2"]
|
||||
@@ -9,6 +9,7 @@
|
||||
[ext_resource type="PackedScene" uid="uid://d0u2u3cvfkdlj" path="res://Assets/Models/Test1.blend" id="8_46b76"]
|
||||
[ext_resource type="PackedScene" uid="uid://dctwrgdviw2bq" path="res://Prefabs/rat.tscn" id="8_igv2b"]
|
||||
[ext_resource type="PackedScene" uid="uid://1shngq3vrbu" path="res://coin_spawner.tscn" id="9_46b76"]
|
||||
[ext_resource type="PackedScene" uid="uid://jkl8odkxg2s2" path="res://mousedebug.tscn" id="10_tadml"]
|
||||
|
||||
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_31lxn"]
|
||||
sky_top_color = Color(0.1, 0.1, 0.1, 1)
|
||||
@@ -165,3 +166,6 @@ transform = Transform3D(0.0790682, 0, 0.996869, 0, 1, 0, -0.996869, 0, 0.0790682
|
||||
|
||||
[node name="CoinSpawner" parent="." instance=ExtResource("9_46b76")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.81324, 3.94453, 0.757049)
|
||||
|
||||
[node name="MOUSEDEBUG" parent="." instance=ExtResource("10_tadml")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.21551, 0.500001, -0.339623)
|
||||
|
||||
6
Scripts/mouseDebug.gd
Normal file
6
Scripts/mouseDebug.gd
Normal file
@@ -0,0 +1,6 @@
|
||||
extends Node3D
|
||||
|
||||
func _process(delta: float) -> void:
|
||||
var mouse_pos = MousePos.get_mouse_world_position(00001000)
|
||||
if mouse_pos != null:
|
||||
global_position = mouse_pos
|
||||
1
Scripts/mouseDebug.gd.uid
Normal file
1
Scripts/mouseDebug.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://cne68wmdyr4ld
|
||||
@@ -3,7 +3,7 @@
|
||||
|
||||
extends Node3D
|
||||
|
||||
const RAY_LENGTH := 1000
|
||||
const RAY_LENGTH := 5000
|
||||
|
||||
"""
|
||||
Uses default collision_mask. But can be overrided for custom collision
|
||||
|
||||
@@ -39,9 +39,9 @@ func apply_gravity(delta):
|
||||
character.velocity.y -= 9.8 * delta
|
||||
|
||||
func body_look_at_mouse():
|
||||
var mouse_raycast = MousePos.get_mouse_world_position()
|
||||
var mouse_raycast = MousePos.get_mouse_world_position(1000)
|
||||
if mouse_raycast != null:
|
||||
character.body.look_at(Vector3(mouse_raycast.x,character.body.global_position.y,mouse_raycast.y),Vector3.UP)
|
||||
character.body.look_at(Vector3(mouse_raycast.x,character.body.global_position.y,mouse_raycast.z),Vector3.UP)
|
||||
|
||||
func standard_movement(delta):
|
||||
if character.is_on_floor():
|
||||
|
||||
11
mousedebug.tscn
Normal file
11
mousedebug.tscn
Normal file
@@ -0,0 +1,11 @@
|
||||
[gd_scene load_steps=3 format=3 uid="uid://jkl8odkxg2s2"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://cne68wmdyr4ld" path="res://Scripts/mouseDebug.gd" id="1_ehadm"]
|
||||
|
||||
[sub_resource type="SphereMesh" id="SphereMesh_ehadm"]
|
||||
|
||||
[node name="MOUSEDEBUG" type="Node3D"]
|
||||
script = ExtResource("1_ehadm")
|
||||
|
||||
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
|
||||
mesh = SubResource("SphereMesh_ehadm")
|
||||
Reference in New Issue
Block a user