mostly have mouse look working, need to figure out why collision mask binary 8 also includes 6??
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@@ -39,9 +39,9 @@ func apply_gravity(delta):
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character.velocity.y -= 9.8 * delta
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func body_look_at_mouse():
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var mouse_raycast = MousePos.get_mouse_world_position()
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var mouse_raycast = MousePos.get_mouse_world_position(1000)
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if mouse_raycast != null:
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character.body.look_at(Vector3(mouse_raycast.x,character.body.global_position.y,mouse_raycast.y),Vector3.UP)
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character.body.look_at(Vector3(mouse_raycast.x,character.body.global_position.y,mouse_raycast.z),Vector3.UP)
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func standard_movement(delta):
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if character.is_on_floor():
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