mostly have mouse look working, need to figure out why collision mask binary 8 also includes 6??
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@@ -3,7 +3,7 @@
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extends Node3D
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const RAY_LENGTH := 1000
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const RAY_LENGTH := 5000
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"""
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Uses default collision_mask. But can be overrided for custom collision
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@@ -33,7 +33,7 @@ func _do_raycast_on_mouse_position(collision_mask: int = 0b00000000_00000000_000
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query.collide_with_areas = true
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query.collision_mask = collision_mask
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var result = space_state.intersect_ray(query) # raycast result
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var result = space_state.intersect_ray(query) # raycast result
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return result
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