mostly have mouse look working, need to figure out why collision mask binary 8 also includes 6??
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@@ -36,22 +36,6 @@ tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = PackedFloat32Array(0, 1, 0.652269, 0.475497, -0.696594)
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[sub_resource type="Animation" id="Animation_hck1p"]
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resource_name = "dodge"
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step = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Body:rotation")
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tracks/0/interp = 2
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.3),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [Vector3(0, 0, 0), Vector3(0, 0, 6.28319)]
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}
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[sub_resource type="Animation" id="Animation_4qbli"]
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resource_name = "attack"
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length = 0.5
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@@ -70,6 +54,23 @@ tracks/1/interp = 2
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tracks/1/loop_wrap = true
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tracks/1/keys = PackedFloat32Array(0, 1, 0, -0.86255, 0, 0.505973, 0.166667, 1, 0, 0.949105, 0, -0.314961, 0.193146, 1, 0, 0.949105, 0, -0.314961, 0.3, 1, 0, -0.371061, 0, 0.928609, 0.433352, 1, 0, -0.86255, 0, 0.505973)
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[sub_resource type="Animation" id="Animation_hck1p"]
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resource_name = "dodge"
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length = 0.3
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step = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Body:rotation")
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tracks/0/interp = 2
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.3),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [Vector3(0, 0, 0), Vector3(0, 0, 6.28319)]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_4qbli"]
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_data = {
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&"RESET": SubResource("Animation_juxdh"),
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@@ -115,7 +116,7 @@ metadata/extras = {
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transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, -0.5, 0.0393383)
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[node name="ShittySword" type="MeshInstance3D" parent="Body"]
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transform = Transform3D(-0.487984, 0, -0.872853, 0, 1, 0, 0.872853, 0, -0.487984, 0.652269, 0.475497, -0.696594)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.652269, 0.475497, -0.696594)
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mesh = SubResource("BoxMesh_5wxv7")
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skeleton = NodePath("../..")
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