player character has move and dodge

This commit is contained in:
2025-06-23 22:58:24 -05:00
parent 4d27d00b73
commit a2df5e276a
18 changed files with 292 additions and 48 deletions

View File

@@ -1,34 +1,23 @@
extends CharacterBody3D
class_name Player
var input_dir
var dodge_direction
@onready var body: MeshInstance3D = $Body
@onready var anim_player: AnimationPlayer = $AnimationPlayer
const MAX_STAMINA : float = 100
var stamina = MAX_STAMINA
const STAMINA_REGEN_RATE = 10.0
const MOVE_SPEED = 10.0
const MOVE_TRANSITION_SPEED = 7.0
## Gameplay Settings
const DODGE_STAMINA_COST = 30.0
func _physics_process(delta: float) -> void:
if is_on_floor():
standard_movement(delta)
body_look_at_mouse()
apply_gravity(delta)
stamina_regen(delta)
move_and_slide()
func body_look_at_mouse():
var mouse_raycast = MousePos.get_mouse_world_position()
if mouse_raycast != null:
body.look_at(Vector3(mouse_raycast.x,body.global_position.y,mouse_raycast.y),Vector3.UP)
func apply_gravity(delta):
if !is_on_floor():
velocity.y -= 9.8 * delta
func standard_movement(delta):
input_dir = Input.get_vector("move_left", "move_right", "move_forward", "move_backward")
if input_dir != null:
velocity.x = lerp(velocity.x, input_dir.x * MOVE_SPEED,delta * MOVE_TRANSITION_SPEED)
velocity.z = lerp(velocity.z, input_dir.y * MOVE_SPEED,delta * MOVE_TRANSITION_SPEED)
func stamina_regen(delta):
if stamina < MAX_STAMINA:
print("STAMINA : ", stamina)
stamina = clamp(stamina + delta * STAMINA_REGEN_RATE,0,MAX_STAMINA)