player character has move and dodge
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16
Scripts/State.gd
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16
Scripts/State.gd
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@@ -0,0 +1,16 @@
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extends Node
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class_name State
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signal Transitioned
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func Enter():
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pass
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func Exit():
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pass
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func Update(_delta : float):
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pass
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func Physics_Update(_delta : float):
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pass
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