working on picking up arrows

This commit is contained in:
derek
2025-06-26 17:04:35 -05:00
parent af5ff6f284
commit 64310b848b
37 changed files with 492 additions and 106 deletions

35
cloud1.tscn Normal file
View File

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[gd_scene load_steps=7 format=3 uid="uid://b6d8oy7iuad4a"]
[ext_resource type="Texture2D" uid="uid://daeuuulok4yfk" path="res://FX_CloudAlpha02.png" id="1_g3s35"]
[sub_resource type="Gradient" id="Gradient_g3s35"]
colors = PackedColorArray(1, 1, 1, 0, 1, 1, 1, 1)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_017xs"]
gradient = SubResource("Gradient_g3s35")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_017xs"]
emission_shape = 3
emission_box_extents = Vector3(5, 5, 5)
angle_min = 1.07288e-05
angle_max = 360.0
gravity = Vector3(0, 0, 0)
color_ramp = SubResource("GradientTexture1D_017xs")
turbulence_noise_speed = Vector3(0.345, 0, 0)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_7tvac"]
transparency = 1
shading_mode = 0
albedo_texture = ExtResource("1_g3s35")
billboard_mode = 1
[sub_resource type="QuadMesh" id="QuadMesh_0l02b"]
material = SubResource("StandardMaterial3D_7tvac")
size = Vector2(30, 30)
[node name="Node3D" type="GPUParticles3D"]
amount = 20
lifetime = 60.0
explosiveness = 0.98
process_material = SubResource("ParticleProcessMaterial_017xs")
draw_pass_1 = SubResource("QuadMesh_0l02b")