working on picking up arrows
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35
cloud1.tscn
Normal file
35
cloud1.tscn
Normal file
@@ -0,0 +1,35 @@
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[gd_scene load_steps=7 format=3 uid="uid://b6d8oy7iuad4a"]
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[ext_resource type="Texture2D" uid="uid://daeuuulok4yfk" path="res://FX_CloudAlpha02.png" id="1_g3s35"]
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[sub_resource type="Gradient" id="Gradient_g3s35"]
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colors = PackedColorArray(1, 1, 1, 0, 1, 1, 1, 1)
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[sub_resource type="GradientTexture1D" id="GradientTexture1D_017xs"]
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gradient = SubResource("Gradient_g3s35")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_017xs"]
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emission_shape = 3
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emission_box_extents = Vector3(5, 5, 5)
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angle_min = 1.07288e-05
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angle_max = 360.0
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gravity = Vector3(0, 0, 0)
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color_ramp = SubResource("GradientTexture1D_017xs")
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turbulence_noise_speed = Vector3(0.345, 0, 0)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_7tvac"]
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transparency = 1
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shading_mode = 0
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albedo_texture = ExtResource("1_g3s35")
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billboard_mode = 1
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[sub_resource type="QuadMesh" id="QuadMesh_0l02b"]
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material = SubResource("StandardMaterial3D_7tvac")
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size = Vector2(30, 30)
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[node name="Node3D" type="GPUParticles3D"]
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amount = 20
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lifetime = 60.0
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explosiveness = 0.98
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process_material = SubResource("ParticleProcessMaterial_017xs")
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draw_pass_1 = SubResource("QuadMesh_0l02b")
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