working on picking up arrows
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@@ -5,6 +5,7 @@ var dodge_direction
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@onready var body: MeshInstance3D = $Body
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@onready var anim_player: AnimationPlayer = $AnimationPlayer
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@onready var sword_hit_area: Area3D = $SwordHit
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var gold_to_vacuum = []
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var gold = 0
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@@ -12,6 +13,8 @@ var gold = 0
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const MAX_HEALTH : float = 100
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var health = MAX_HEALTH
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var arrows = 10
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const MAX_STAMINA : float = 100
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var stamina = MAX_STAMINA
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@@ -34,3 +37,7 @@ func stamina_regen(delta):
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func _on_area_3d_body_entered(body: Node3D) -> void:
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if body is Gold:
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body.follow_target = self
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func _on_area_3d_area_entered(area: Area3D) -> void:
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if area.get_parent() is Arrow:
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body.get_parent().follow_target = self
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