working on picking up arrows

This commit is contained in:
derek
2025-06-26 17:04:35 -05:00
parent af5ff6f284
commit 64310b848b
37 changed files with 492 additions and 106 deletions

41
Scripts/enemy.gd Normal file
View File

@@ -0,0 +1,41 @@
extends CharacterBody3D
class_name EnemyCharacter
@export var start_health : int = 10
@export var loot_dropped : int = 3
const GOLDCOIN = preload("res://Prefabs/goldcoin.tscn")
const MAX_AV = 15
const MAX_LV = 2
var health
func _ready() -> void:
health = start_health
func hit(damage):
health -= damage
print("HEALTH : ",health)
print("HIT")
if health <= 0:
die()
func die():
drop_loot()
queue_free()
func drop_loot():
while loot_dropped > 0:
var instance_coin = GOLDCOIN.instantiate()
var av_x = randf_range(-MAX_AV,MAX_AV)
var av_y = randf_range(-MAX_AV,MAX_AV)
var av_z = randf_range(-MAX_AV,MAX_AV)
var lv_x = randf_range(-MAX_LV,MAX_LV)
var lv_y = randf_range(0,MAX_LV)
var lv_z = randf_range(-MAX_LV,MAX_LV)
get_tree().current_scene.add_child(instance_coin)
instance_coin.global_position = global_position
instance_coin.angular_velocity = Vector3(av_x,av_y,av_z)
instance_coin.linear_velocity = Vector3(lv_x,lv_y,lv_z)
loot_dropped -= 1