added stamina and health bar, gold can now be picked up
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@@ -2,11 +2,18 @@ extends Node3D
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@export var player : Player
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@onready var gold_label: Label = $Camera3D/Control/BoxContainer/GOLD
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@onready var health_bar: ProgressBar = $Camera3D/Control/BoxContainer/VBoxContainer/HealthBar
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@onready var stamina_bar: ProgressBar = $Camera3D/Control/BoxContainer/VBoxContainer/StaminaBar
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const CAM_MOVE_SPEED = 5
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func _physics_process(delta: float) -> void:
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follow_player(delta)
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gold_label.text = "Gold : " + str(player.gold)
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stamina_bar.value = player.stamina
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health_bar.value = player.health
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func follow_player(delta):
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var player_pos = player.global_position
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