added stamina and health bar, gold can now be picked up
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@@ -7,7 +7,10 @@ var dodge_direction
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@onready var anim_player: AnimationPlayer = $AnimationPlayer
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var gold_to_vacuum = []
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var current_gold
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var gold = 0
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const MAX_HEALTH : float = 100
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var health = MAX_HEALTH
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const MAX_STAMINA : float = 100
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var stamina = MAX_STAMINA
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@@ -19,26 +22,11 @@ const DODGE_STAMINA_COST = 30.0
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func _physics_process(delta: float) -> void:
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stamina_regen(delta)
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move_and_slide()
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vacuum_found_gold()
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func stamina_regen(delta):
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if stamina < MAX_STAMINA:
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print("STAMINA : ", stamina)
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stamina = clamp(stamina + delta * STAMINA_REGEN_RATE,0,MAX_STAMINA)
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func vacuum_found_gold():
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if gold_to_vacuum.size() > 0:
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for i in range(0,gold_to_vacuum.size()):
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#var magnet_target
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#if i == 0:
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#magnet_target = self.global_position
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#else:
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#magnet_target = gold_to_vacuum[i-1].global_position
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var direction_to_player = gold_to_vacuum[i].global_position.direction_to(self.global_position)
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var distance_to_player = gold_to_vacuum[i].global_position.distance_to(self.global_position)
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gold_to_vacuum[i].linear_velocity = direction_to_player * (5 + distance_to_player)
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func _on_area_3d_body_entered(body: Node3D) -> void:
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if body is Gold:
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gold_to_vacuum.append(body)
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body.follow_target = self
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