added stamina and health bar, gold can now be picked up

This commit is contained in:
2025-06-25 21:07:48 -05:00
parent 3e506590a9
commit 60432795f2
9 changed files with 99 additions and 46 deletions

View File

@@ -7,7 +7,10 @@ var dodge_direction
@onready var anim_player: AnimationPlayer = $AnimationPlayer
var gold_to_vacuum = []
var current_gold
var gold = 0
const MAX_HEALTH : float = 100
var health = MAX_HEALTH
const MAX_STAMINA : float = 100
var stamina = MAX_STAMINA
@@ -19,26 +22,11 @@ const DODGE_STAMINA_COST = 30.0
func _physics_process(delta: float) -> void:
stamina_regen(delta)
move_and_slide()
vacuum_found_gold()
func stamina_regen(delta):
if stamina < MAX_STAMINA:
print("STAMINA : ", stamina)
stamina = clamp(stamina + delta * STAMINA_REGEN_RATE,0,MAX_STAMINA)
func vacuum_found_gold():
if gold_to_vacuum.size() > 0:
for i in range(0,gold_to_vacuum.size()):
#var magnet_target
#if i == 0:
#magnet_target = self.global_position
#else:
#magnet_target = gold_to_vacuum[i-1].global_position
var direction_to_player = gold_to_vacuum[i].global_position.direction_to(self.global_position)
var distance_to_player = gold_to_vacuum[i].global_position.distance_to(self.global_position)
gold_to_vacuum[i].linear_velocity = direction_to_player * (5 + distance_to_player)
func _on_area_3d_body_entered(body: Node3D) -> void:
if body is Gold:
gold_to_vacuum.append(body)
body.follow_target = self