added stamina and health bar, gold can now be picked up
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@@ -1,2 +1,24 @@
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extends RigidBody3D
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class_name Gold
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var amount = 1
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var follow_target
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var spawn_out = false
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const SPAWN_OUT_SIZE = 4.0
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const SPAWN_OUT_HEIGHT = 14.0
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func _process(delta: float) -> void:
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if follow_target != null:
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if spawn_out:
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#if global_position.y < SPAWN_OUT_HEIGHT: REMOVED BECAUSE I DIDN'T LIKE THE LOOK, LEAVING FOR NOW IN CASE I WANT TO MAKE A DIFFERENT EFFECT HAPPEN
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#linear_velocity = Vector3(0,10,0)
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#else:
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follow_target.gold += amount
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queue_free()
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else:
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if global_position.distance_to(follow_target.global_position) < .5:
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spawn_out = true
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else:
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var direction_to_player = global_position.direction_to(follow_target.global_position)
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var distance_to_player = global_position.distance_to(follow_target.global_position)
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linear_velocity = direction_to_player * (5 + distance_to_player * 3)
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