added stamina and health bar, gold can now be picked up
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@@ -3,15 +3,13 @@ extends Node3D
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const GOLDCOIN = preload("res://Prefabs/goldcoin.tscn")
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const MAX_AV = 15
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func _on_timer_timeout() -> void:
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var instance_coin = GOLDCOIN.instantiate()
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var av_x = randf_range(-10,10)
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var av_y = randf_range(-10,10)
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var av_z = randf_range(-10,10)
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instance_coin.global_basis = global_basis
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var av_x = randf_range(-MAX_AV,MAX_AV)
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var av_y = randf_range(-MAX_AV,MAX_AV)
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var av_z = randf_range(-MAX_AV,MAX_AV)
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get_tree().current_scene.add_child(instance_coin)
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instance_coin.global_position = global_position
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instance_coin.angular_velocity = Vector3(av_x,av_y,av_z)
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get_tree().current_scene.add_child(instance_coin)
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