added more assets and still playing with look. pretty happy with it so far

This commit is contained in:
derek
2025-06-25 11:13:29 -05:00
parent 21f318f0f8
commit 4cf2042306
24 changed files with 807 additions and 48 deletions

View File

@@ -58,6 +58,21 @@ size = Vector3(1.59, 0.4, 0.375)
radius = 0.501894
height = 1.30188
[sub_resource type="Animation" id="Animation_juxdh"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Body:rotation")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector3(0, 0, 0)]
}
[sub_resource type="Animation" id="Animation_hck1p"]
resource_name = "dodge"
step = 0.001
@@ -74,21 +89,6 @@ tracks/0/keys = {
"values": [Vector3(0, 0, 0), Vector3(0, 0, 6.28319)]
}
[sub_resource type="Animation" id="Animation_juxdh"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Body:rotation")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector3(0, 0, 0)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_4qbli"]
_data = {
&"RESET": SubResource("Animation_juxdh"),