added more assets and still playing with look. pretty happy with it so far
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Assets/Materials/DarkMetal.tres
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10
Assets/Materials/DarkMetal.tres
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[gd_resource type="StandardMaterial3D" load_steps=2 format=3 uid="uid://bu7m0jajko2q4"]
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_p40dq"]
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[resource]
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albedo_color = Color(0.329158, 0.329158, 0.329158, 1)
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metallic = 1.0
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roughness_texture = SubResource("NoiseTexture2D_p40dq")
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uv1_scale = Vector3(0.5, 0.5, 0.5)
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uv1_triplanar = true
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