rudimentary arrow pickup working
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@@ -40,4 +40,4 @@ func _on_area_3d_body_entered(body: Node3D) -> void:
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func _on_area_3d_area_entered(area: Area3D) -> void:
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if area.get_parent() is Arrow:
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body.get_parent().follow_target = self
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area.get_parent().follow_target = self
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