diff --git a/Prefabs/player.tscn b/Prefabs/player.tscn index 19df110..70424ba 100644 --- a/Prefabs/player.tscn +++ b/Prefabs/player.tscn @@ -163,8 +163,8 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.21551, 0.500001, -0.339623) player = NodePath("..") [node name="SwordHit" type="Area3D" parent="."] -collision_layer = 8 -collision_mask = 8 +collision_layer = 0 +collision_mask = 0 [node name="CollisionShape3D" type="CollisionShape3D" parent="SwordHit"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.25024, -0.766663) diff --git a/Scripts/arrow.gd b/Scripts/arrow.gd index 1db3f51..7e9d92d 100644 --- a/Scripts/arrow.gd +++ b/Scripts/arrow.gd @@ -33,13 +33,5 @@ func _physics_process(delta: float) -> void: func pickup_follow(delta): if follow_target != null: - if spawn_out: - follow_target.arrow += 1 - queue_free() - else: - if global_position.distance_to(follow_target.global_position) < .5: - spawn_out = true - else: - var direction_to_player = global_position.direction_to(follow_target.global_position) - var distance_to_player = global_position.distance_to(follow_target.global_position) - global_position += global_transform.basis * direction_to_player * (5 + distance_to_player * 3) * delta + follow_target.arrows += 1 + queue_free() diff --git a/Scripts/player.gd b/Scripts/player.gd index 832bc34..44d9770 100644 --- a/Scripts/player.gd +++ b/Scripts/player.gd @@ -40,4 +40,4 @@ func _on_area_3d_body_entered(body: Node3D) -> void: func _on_area_3d_area_entered(area: Area3D) -> void: if area.get_parent() is Arrow: - body.get_parent().follow_target = self + area.get_parent().follow_target = self