added some decorations and playing with style
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[gd_resource type="StandardMaterial3D" format=3 uid="uid://b4rpp31c0dx2m"]
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[resource]
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albedo_color = Color(0.87186, 0.87186, 0.87186, 1)
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albedo_color = Color(0.719076, 0.719076, 0.719076, 1)
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9
Assets/Materials/CANDLE.tres
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9
Assets/Materials/CANDLE.tres
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[gd_resource type="StandardMaterial3D" format=3 uid="uid://crffvax4oynnj"]
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[resource]
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transparency = 1
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blend_mode = 1
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albedo_color = Color(0.86, 0.589817, 0.301, 0.87451)
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emission_enabled = true
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emission = Color(0.85, 0.4777, 0.2295, 1)
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emission_energy_multiplier = 15.0
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10
Assets/Materials/Metal.tres
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10
Assets/Materials/Metal.tres
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[gd_resource type="StandardMaterial3D" load_steps=2 format=3 uid="uid://bu7m0jajko2q4"]
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_p40dq"]
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[resource]
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albedo_color = Color(0.329158, 0.329158, 0.329158, 1)
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metallic = 1.0
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roughness_texture = SubResource("NoiseTexture2D_p40dq")
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uv1_scale = Vector3(0.5, 0.5, 0.5)
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uv1_triplanar = true
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8
Assets/Materials/WAX.tres
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8
Assets/Materials/WAX.tres
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[gd_resource type="StandardMaterial3D" format=3 uid="uid://dsfehdige0yii"]
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[resource]
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clearcoat_enabled = true
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clearcoat_roughness = 0.75
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subsurf_scatter_enabled = true
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subsurf_scatter_strength = 1.0
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subsurf_scatter_transmittance_enabled = true
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