added some decorations and playing with style

This commit is contained in:
derek
2025-06-25 10:19:14 -05:00
parent a2df5e276a
commit 21f318f0f8
15 changed files with 369 additions and 44 deletions

View File

@@ -1,4 +1,4 @@
[gd_resource type="StandardMaterial3D" format=3 uid="uid://b4rpp31c0dx2m"]
[resource]
albedo_color = Color(0.87186, 0.87186, 0.87186, 1)
albedo_color = Color(0.719076, 0.719076, 0.719076, 1)

View File

@@ -0,0 +1,9 @@
[gd_resource type="StandardMaterial3D" format=3 uid="uid://crffvax4oynnj"]
[resource]
transparency = 1
blend_mode = 1
albedo_color = Color(0.86, 0.589817, 0.301, 0.87451)
emission_enabled = true
emission = Color(0.85, 0.4777, 0.2295, 1)
emission_energy_multiplier = 15.0

View File

@@ -0,0 +1,10 @@
[gd_resource type="StandardMaterial3D" load_steps=2 format=3 uid="uid://bu7m0jajko2q4"]
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_p40dq"]
[resource]
albedo_color = Color(0.329158, 0.329158, 0.329158, 1)
metallic = 1.0
roughness_texture = SubResource("NoiseTexture2D_p40dq")
uv1_scale = Vector3(0.5, 0.5, 0.5)
uv1_triplanar = true

View File

@@ -0,0 +1,8 @@
[gd_resource type="StandardMaterial3D" format=3 uid="uid://dsfehdige0yii"]
[resource]
clearcoat_enabled = true
clearcoat_roughness = 0.75
subsurf_scatter_enabled = true
subsurf_scatter_strength = 1.0
subsurf_scatter_transmittance_enabled = true